![]() ![]() Actual logistics information is limited to the town locations and road network and doesn’t show what production facilities are available at each spawn point. It also shares a limited amount of information, such as each zone's friendly population (low, med, high) and whether the zone is a contested or a logistics zone. Foxhole’s deployment map shows which faction controls each town zone in a region. This single-hex map is not connected to the main battlefield and has the dual purpose of serving as the game lobby and tutorial area.Īs a game lobby, your home base gives you a chance to pull up the map and consider where you wish to deploy. Upon entering the game, you are placed at your faction’s home base. You can go all Tarkov and scavenge the dead bodies on the ground, but without a healthy supply line bringing a steady flow of equipment to the front, any ground gained by a faction will be quickly lost to a well-stocked enemy. There’s nothing worse in Foxhole than spawning into a forward base only to find out there isn’t any ammo to go with the rifles stockpiled there. Beyond a starting stockpile of equipment at the start of the war, every piece of equipment, from each clip of ammunition to bandages to massive battle tanks, must be produced and then hand-delivered to the front lines. With the battle taking place in a sandbox environment, logistics become just as important as battlefield tactics. Battles can be drawn-out, with good communication and a coordinated strategy needed to break through defensive lines. Taking cover in a trench will protect you from random gunfire but does little to save you when enemy artillery shells start raining down from above. Going Rambo and charging headlong into an enemy’s defensive position will abruptly end with just a couple of shots fired. Each region can hold around 100 soldiers per faction, so squad and platoon tactics reign supreme. ![]() With all joking about my military expertise over, much of Foxhole’s battles are based on realistic combat. I've never served in the military, but I have watched Saving Private Ryan several times, so I consider myself somewhat of an expert on military realism. Within each region are several towns, one of which is a victory town, and victory is earned by one faction holding and upgrading 32 of the victory towns to Provincial Garrisons. ![]() The war is waged across a map made up of 37 hexagonal regions. With the potential for thousands of players per faction, Foxhole is a gigantic-scale match of capture the flag. Except in Foxhole, every soldier is a human player, and every tank needs an entire crew. Foxhole is played from a top-down perspective, giving it the feel of a real-time strategy game. ![]() With WWI and WWII-era technology, two factions - the Colonials and the Wardens - fight a persistent online battle that can run for weeks before victory is claimed. Boot Campįor those unfamiliar, Foxhole is a semi-realistic war simulation set in an alternate-timeline universe where the World Wars never ended. After spending the last couple of weeks on the front (and back) lines, I am happy to report that Foxhole deserves serious consideration from anyone wanting to take their solo mil-sim experience into an online battlefield. MMOs are constantly under development (or shutting down), but a 1.0 release means Siege Camp believes Foxhole is ready for prime time, so I took up the call to arms and plunged into Foxhole to see if they were right. I have watched Foxhole’s development from afar but have always been hesitant to jump in and give it a go it always felt like Foxhole was still too early in development to give it any real attention. ![]()
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